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In the prologue section, trying to swing the second platform to the other side to lower that side's drawbridge for the cart, the platform doesn't swing far enough to jump across. And not have the character slip off the platform.

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Thanks for the feedback! Yeah that platforming section  need to be more accessible... And somehow the physics behave differently depending on the frame rate. Should be fixed by next update along with lots of UI improvements.

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I now know you want players to swing the vines on the cliff to climb over, they should be made more bright green to be noticeable, but not bright enough to still keep with the dark night. For driving the bandits away from the farm, it is not clear enough what the goal is completely, or  that you can bring the chicken spirits to the circles to restore your health, and the spawning of the chicken spirits should be a bit farther away from the bandits, or how to really use the squid spirits against the bandits. And targeting foes should be made more clear as a tutorial for the player. In general, much of the text needs to be spell checked.  Sorry for so much text. Looking forward to the next update!

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Awesome feedback! Yeah we still havent solve the tutorial aspects, I will start working on it after completing the UI since the game mechanics will change a bit with the introduction of the inventory system (which is mostly done 😁). I would prefer to avoid being too precise with quest direction since ideally there would be more than one way to complete main objectives,  we still need to create a pacifist way to get rid of the bandits but uncovering the solutions would be a core reward system for the exploration. We're a bit torn between making the progression accesible, and making the player feel the struggle the protagonist is going through, as expected in a dark fantasy setting. Honestly I would opt for the latter,  make it feel just a bit cryptic and unfair.  But getting it right is gonna take tons of trial and error, eventually we'll get there.  But your comment's are super useful, almost everything needs polishing but knowing what's most urgent helps us get the game to more people faster. ❤️

Update 0.70 Of The Early Demo Finally Out!!!

Well this one took a while, almost 6 moths since the last update... Sorry for the delay but Its finally here and I can honestly say the wait was worth it.

Almost all the changes are in the "Farm house scene" but you can find improvements all around.

From improvements in core systems, to whole new enemies, cinematics, quest, mechanics and more importantly story progression.

It was really important for us to make an cohesive narrative and I believe we finally achieve it with the 0.7 update. There's still tons of complementary events, lore and interactions missing, but finally with this version one can see a glimpse of the whole picture.

Looking forward to keep improving the project  with the help of your comments and feedback.  Hope you guy like it, cheers!

Just optimized prologue/ nightmare scene, lots more fps same content!! New content coming soon!

New version 0.55 Out, Check out new nightmare scene!! Aiming and throwing mechanics, puzzles and much more. Any feedback would be awesome!!

Greetings everyone just uploaded "Version0.12" of our early demo to the itch.io page which includes: 

• Changing the saving system to use 3 save slots. • Added skippable cutscenes. 

• Added text animation to cutscenes. 

• Added further compatibility to play with only gamepad or only keyboard. • Added UI notification when autosaving. 

• Fixed several bugs with saving/loading task system, weasel spawners, NPC logic, quests etc. 

Still a long way to go but we keep moving forward, please try the free complete version using the itch.io link above and help us in breaking the game in any way you can.  Any help reporting additional bug will be greatly appreciated. Cheers!

Greeting everyone, just uploaded "Version 0.11 " of the early demo to the itch.io page which includes:

  • Rework on all ragdolls.
  • Fixes for server inputs in game and in UI.
  • Death screen.
  • Rework on floating logic for player and alive/dead animals.
  • And many other minor issues.

Still a long way to go but we keep moving forward, please try the new free version and help us in breaking the game any way you can. Any help reporting additional bug will be greatly appreciated. Cheers.

so as soon as the window pops up with the XBOX remote i cant do anything with my keybord and mouse please sort this out so that i can play and stream the game

Really sorry it got stuck so early..  I honestly thought the UI would be working properly by now, or at least it was at some point...  After January 1st I'll get back to the project, starting with fixing bugs. Sorry for the inconvenience.